Dungeon guides
Know a dungeon well? Pay a guide up front and they walk it for you, clear after clear, while the game is open.
How hiring works
- You can hire a guide at a dungeon's entrance once you have cleared that dungeon 10 times yourself. Clears by a guide don't count toward this.
- You choose how many clears you want (up to 100,000) and pay for all of them at once. The price includes the normal entry cost of every clear.
- You can have one guide at a time.
- The guide takes a step at a time, opens chests and goes to the boss. Fights work as usual, and you can still tap to help.
- A guide works only while the game is open. Close it and they carry on with the clears that are left when you come back.
- Guided clears count as clears of that dungeon, but give no trainer XP.
When a clear goes wrong
- If time runs out, that run still counts as one of the clears you paid for. The guide carries on with the next one.
- If you stop the guide or walk out, the guide leaves and you get back your share for the clears not yet started. The run under way is spent.
The guides
Jimmy
Doesn't really know the way, but tries their best.
- Speed
- A step every 2 s
- Pay
- ₽ ×4
- Opens
- From the start
Timmy
Can smell a treasure chest up to 3 tiles away.
- Speed
- A step every 2 s
- Pay
- ₽ ×4 · Cave Tokens ×1
- Opens
- Once you have reached Johto
Shelly
Prefers to explore the unknown.
- Speed
- A step every 1.5 s
- Pay
- ₽ ×4 · Cave Tokens ×4 · 5 Quest Pearls for each clear
- Opens
- Once you have reached Hoenn
How they walk
Every guide wanders by choosing from the tiles next to them, and likes unexplored tiles, fights and chests, and the boss most of all. Timmy heads for a nearby chest when there is one, and Shelly heads for a nearby tile nobody has seen yet. When there is nothing close, they wander like Jimmy.
What a guide costs
The pay above multiplies a base price that grows with the dungeon's entry cost and with the number of clears. The more clears you buy at once, the less each one costs. Here are the prices for the cheapest dungeon of each region, with the entry cost included. You can see the exact price of any order before you pay.
Kanto: Viridian Forest
Entry cost: 50 Cave Tokens.
| Guide | 1 clear | 100 clears |
|---|---|---|
| Jimmy |
₽200 50 tokens |
₽17,824 5,000 tokens |
| Timmy |
₽200 100 tokens |
₽17,824 9,456 tokens |
| Shelly |
₽200 250 tokens 5 QP |
₽17,824 22,824 tokens 446 QP |
Johto: Sprout Tower
Entry cost: 2,500 Cave Tokens.
| Guide | 1 clear | 100 clears |
|---|---|---|
| Jimmy |
₽9,248 2,500 tokens |
₽787,988 250,000 tokens |
| Timmy |
₽9,248 4,812 tokens |
₽787,988 446,997 tokens |
| Shelly |
₽9,248 11,748 tokens 5 QP |
₽787,988 1,037,988 tokens 446 QP |
Hoenn: Petalburg Woods
Entry cost: 12,000 Cave Tokens.
| Guide | 1 clear | 100 clears |
|---|---|---|
| Jimmy |
₽39,780 12,000 tokens |
₽3,240,840 1,200,000 tokens |
| Timmy |
₽39,780 21,945 tokens |
₽3,240,840 2,010,210 tokens |
| Shelly |
₽39,780 51,780 tokens 5 QP |
₽3,240,840 4,440,840 tokens 446 QP |