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Dungeon guides

Know a dungeon well? Pay a guide up front and they walk it for you, clear after clear, while the game is open.

How hiring works

  • You can hire a guide at a dungeon's entrance once you have cleared that dungeon 10 times yourself. Clears by a guide don't count toward this.
  • You choose how many clears you want (up to 100,000) and pay for all of them at once. The price includes the normal entry cost of every clear.
  • You can have one guide at a time.
  • The guide takes a step at a time, opens chests and goes to the boss. Fights work as usual, and you can still tap to help.
  • A guide works only while the game is open. Close it and they carry on with the clears that are left when you come back.
  • Guided clears count as clears of that dungeon, but give no trainer XP.

When a clear goes wrong

  • If time runs out, that run still counts as one of the clears you paid for. The guide carries on with the next one.
  • If you stop the guide or walk out, the guide leaves and you get back your share for the clears not yet started. The run under way is spent.

The guides

Jimmy

Doesn't really know the way, but tries their best.

Speed
A step every 2 s
Pay
₽ ×4
Opens
From the start

Timmy

Can smell a treasure chest up to 3 tiles away.

Speed
A step every 2 s
Pay
₽ ×4 · Cave Tokens ×1
Opens
Once you have reached Johto

Shelly

Prefers to explore the unknown.

Speed
A step every 1.5 s
Pay
₽ ×4 · Cave Tokens ×4 · 5 Quest Pearls for each clear
Opens
Once you have reached Hoenn

How they walk

Every guide wanders by choosing from the tiles next to them, and likes unexplored tiles, fights and chests, and the boss most of all. Timmy heads for a nearby chest when there is one, and Shelly heads for a nearby tile nobody has seen yet. When there is nothing close, they wander like Jimmy.

What a guide costs

The pay above multiplies a base price that grows with the dungeon's entry cost and with the number of clears. The more clears you buy at once, the less each one costs. Here are the prices for the cheapest dungeon of each region, with the entry cost included. You can see the exact price of any order before you pay.

Kanto: Viridian Forest

Entry cost: 50 Cave Tokens.

Guide1 clear100 clears
Jimmy ₽200
50 tokens
₽17,824
5,000 tokens
Timmy ₽200
100 tokens
₽17,824
9,456 tokens
Shelly ₽200
250 tokens
5 QP
₽17,824
22,824 tokens
446 QP

Johto: Sprout Tower

Entry cost: 2,500 Cave Tokens.

Guide1 clear100 clears
Jimmy ₽9,248
2,500 tokens
₽787,988
250,000 tokens
Timmy ₽9,248
4,812 tokens
₽787,988
446,997 tokens
Shelly ₽9,248
11,748 tokens
5 QP
₽787,988
1,037,988 tokens
446 QP

Hoenn: Petalburg Woods

Entry cost: 12,000 Cave Tokens.

Guide1 clear100 clears
Jimmy ₽39,780
12,000 tokens
₽3,240,840
1,200,000 tokens
Timmy ₽39,780
21,945 tokens
₽3,240,840
2,010,210 tokens
Shelly ₽39,780
51,780 tokens
5 QP
₽3,240,840
4,440,840 tokens
446 QP

Everything here comes straight from the game's data, so it always matches the current version of Gotta Tap. Gotta Tap is a fan game; Pokémon belongs to Nintendo, Game Freak and The Pokémon Company.