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Team battles

The first win against the toughest leaders isn't about raw power. You pick 6 Pokémon, and how well they work together decides the battle.

The rules

  • Only the first win is a team battle. Win it and you get the usual rewards: the badge, money and everything else. Rematches are normal battles.
  • Tapping does nothing here. Your 6 Pokémon fight by themselves until the timer ends.
  • Only each Pokémon's base Attack and its types count. Levels, items, shiny bonuses, card bonuses and talents don't. Two trainers with the same six always do exactly the same damage.
  • You need 6 Pokémon you own, and no species twice. A form counts as its species.
  • Only species from the boss's region or an earlier one can join. A Kanto boss only takes Kanto species, however far you have played.
  • A boss can have its own rules, such as a banned type. The list is on the team screen, and below.
  • Losing costs nothing: change your team and try again as often as you like. The game remembers the last team you used against each boss.
  • You can plan teams anywhere, without a fight: open PARTY and then TEAMS.

The three lessons

A coach teaches each part with a short story quest. Each lesson is a team battle, so it is a safe place to try things out.

CoachTeachesHP
Coach Mira
Celadon City
Type synergies only
Assemble Your Team. After the Rainbow Badge (Erika).
18,000
Coach Bram
Saffron City
Type synergies and combos
Combos. After the Soul Badge (Koga).
22,000
Coach Sol
Cinnabar Island
Type synergies, combos and evolution lines
Bloodlines. After the Marsh Badge (Sabrina).
24,000

Type synergies

Have at least 2 members of a type and that type's synergy is on. It grows at 4, and again at 6. A Pokémon with two types counts for both.

Type2–34–56
normal
More damage for everyone.
+15%+35%+70%
fire
More damage for everyone.
+15%+35%+70%
water
More seconds on the timer.
+4 s+8 s+15 s
electric
Higher critical hit chance.
+10%+20%+35%
grass
The boss starts with less HP. Grass and Poison together are capped.
−5%−12%−25%
ice
Takes away the boss’s resistances. The share of each resistance that is gone.
25%50%100%
fighting
Hits on the boss’s weakness get stronger. Without this synergy a weakness already deals ×2.
×2.25×2.5×3
poison
The boss loses HP every second. Grass and Poison together are capped.
0.5% / s1% / s2% / s
ground
Types the boss is immune to deal half damage.
YesYesYes
flying
Critical hits deal more. Without this synergy a critical hit deals ×2.
×3×4×6
psychic
More damage per different type in the team.
+5%+5%+5%
bug
More damage for first-stage Pokémon.
+30%+60%+100%
rock
More seconds on the timer.
+3 s+6 s+9 s
ghost
A chance of a huge hit. The chance is shown here, and that hit deals ×10.
2%5%10%
dragon
More damage, and ignores resistances.
+40%+40%+40%
dark
Big damage boost in the first 10 seconds.
+50%+100%+200%
steel
More damage for members that hit neutrally.
+20%+45%+90%
fairy
More damage per other active type synergy.
+5%+10%+20%

Combos

Two type synergies that work together. Each needs both synergies on, so at least 2 + 2 members, and adds +20% damage for the whole team.

ComboNeeds
Storm water electric
Firestorm fire flying
Earthquake ground rock
Toxic Swamp poison grass
Blizzard ice water
Mind & Body psychic fighting
Nightmare ghost psychic
Shadow Strike dark ghost
Magnet steel electric
Moonlight fairy psychic

Two more combos ask for particular Pokémon instead of types:

  • Legendary Trio (+50%): Articuno, Zapdos, Moltres.
  • Origin (+30%): Mewtwo and Mew. It opens at the very end of Project M2.

Evolution lines

Put every stage of an evolution line in your team and those members hit harder: +25% each for a line of 2, +50% each for a line of 3. Only the stages that exist in the boss's region count, so for a Kanto boss Pikachu and Raichu are a complete line. If a line branches, one branch is enough.

How the damage works

  • Each member deals its base Attack per second, multiplied by how its best type does against the boss: ×2 on a weakness, less on a resistance, nothing if the boss is immune.
  • Bonuses from synergies, combos and lines are added together, then applied to that damage.
  • Every team starts with a 5% chance of a critical hit that deals ×2.
  • Critical and huge hits count at their average, so the same six always get the same result. Nothing depends on luck.
  • The timer starts at 30 seconds. Grass and Poison together can take away at most 15% of the boss's HP.
  • You win if your damage per second × the timer is enough for the HP that is left.

An example

Against Coach Mira, this team has these synergies: fire, water, flying. That makes 654 damage per second for 34 seconds: 22,236 in all against 18,000 HP, so it wins.

Every boss

Damage against a type listed under "resists" is multiplied by the number shown. Follow a boss's name to see where it is and what its battle needs.

Kanto

Koga poison

HP
58,413
Counts
Type synergies only
Weak to
groundpsychic
Resists
poison×0.5fairy×0.5
Rules
A type synergy (2 of one type)

Sabrina psychic

HP
58,911
Counts
Type synergies and combos
Weak to
bugghostdark
Resists
fighting×0.25psychic×0.5
Rules
An active combo · At most 3 members the boss is weak to

Blaine fire

HP
57,014
Counts
Type synergies, combos and evolution lines
Weak to
waterground
Resists
fire×0.5steel×0.5fairy×0.5
Rules
No grass, bug, ice Pokémon · A complete evolution line · At most 3 members the boss is weak to

Giovanni ground

HP
71,225
Counts
Type synergies, combos and evolution lines
Weak to
watergrassice
Immune
electric
Rules
At least 2 active synergies

Lorelei ice

HP
79,247
Counts
Type synergies, combos and evolution lines
Weak to
electricfightingrock
Resists
ice×0.5water×0.5
Rules
A type synergy (2 of one type)

Bruno fighting

HP
72,275
Counts
Type synergies, combos and evolution lines
Weak to
watergrasspsychicflyingfairy
Resists
fighting×0.5rock×0.5dark×0.5
Rules
A type synergy (2 of one type)

Agatha ghost

HP
70,384
Counts
Type synergies, combos and evolution lines
Weak to
groundpsychicdark
Resists
poison×0.5grass×0.5bug×0.5
Immune
normalfighting
Rules
A type synergy (2 of one type)

Lance dragon

HP
50,795
Counts
Type synergies, combos and evolution lines
Weak to
icedragonfairy
Resists
fire×0.5water×0.5grass×0.5electric×0.5
Rules
No dragon Pokémon · An active combo

Champion Blue

HP
42,034
Counts
Type synergies, combos and evolution lines
Rules
No legendary or mythical Pokémon · At least 2 active synergies

Mewtwo psychic

HP
44,453
Counts
Type synergies, combos and evolution lines
Weak to
bugghostdark
Resists
fighting×0.5psychic×0.5
Rules
No legendary or mythical Pokémon · At least 3 active synergies · At most 3 members the boss is weak to · Fuji's Marowak in the team

Sevii Islands 4–7 & Orange Islands

Cissy water

HP
63,948
Counts
Type synergies, combos and evolution lines
Weak to
electricgrass
Resists
fire×0.5water×0.5ice×0.5steel×0.5
Rules
A type synergy (2 of one type)

Danny

HP
40,722
Counts
Type synergies, combos and evolution lines
Rules
No dragon, rock Pokémon · 2 type synergies

Rudy

HP
41,958
Counts
Type synergies, combos and evolution lines
Rules
No dragon, grass Pokémon · An active combo

Luana psychicground

HP
56,822
Counts
Type synergies, combos and evolution lines
Weak to
watergrassicebugghostdark
Resists
fighting×0.5poison×0.5psychic×0.5rock×0.5
Immune
electric
Rules
A complete evolution line · At most 3 members the boss is weak to

Supreme Gym Leader Drake

HP
37,134
Counts
Type synergies, combos and evolution lines
Rules
No legendary or mythical Pokémon · At least one of each: fire, water, grass · At least 3 active synergies

Johto

Falkner flying

HP
78,268
Counts
Type synergies, combos and evolution lines
Weak to
electricicerock
Resists
grass×0.5fighting×0.5bug×0.5
Immune
ground
Rules
A type synergy (2 of one type)

Bugsy bug

HP
78,797
Counts
Type synergies, combos and evolution lines
Weak to
fireflyingrock
Resists
grass×0.5fighting×0.5ground×0.5
Rules
A complete evolution line

Whitney normal

HP
70,931
Counts
Type synergies, combos and evolution lines
Weak to
fighting
Immune
ghost
Rules
An active combo

Morty ghost

HP
58,847
Counts
Type synergies, combos and evolution lines
Weak to
ghostdark
Resists
poison×0.5bug×0.5
Immune
normalfighting
Rules
At least 2 active synergies

Chuck fighting

HP
60,524
Counts
Type synergies, combos and evolution lines
Weak to
flyingpsychicfairy
Resists
bug×0.5rock×0.5dark×0.5
Rules
At most 3 members the boss is weak to

Jasmine steel

HP
58,678
Counts
Type synergies, combos and evolution lines
Weak to
firefightingground
Resists
normal×0.5grass×0.5ice×0.5flying×0.5psychic×0.5bug×0.5rock×0.5dragon×0.5steel×0.5fairy×0.5
Immune
poison
Rules
No fire Pokémon · A type synergy (2 of one type) · At most 3 members the boss is weak to

Pryce ice

HP
58,678
Counts
Type synergies, combos and evolution lines
Weak to
firefightingrocksteel
Resists
ice×0.5
Rules
A complete evolution line · 2 type synergies · At most 3 members the boss is weak to

Clair dragon

HP
64,260
Counts
Type synergies, combos and evolution lines
Weak to
icedragonfairy
Resists
fire×0.5water×0.5electric×0.5grass×0.5
Rules
No dragon Pokémon · An active combo

Will psychic

HP
63,210
Counts
Type synergies, combos and evolution lines
Weak to
bugghostdark
Resists
fighting×0.5psychic×0.5
Rules
At most 3 members the boss is weak to

Koga (Elite Four) poison

HP
70,384
Counts
Type synergies, combos and evolution lines
Weak to
groundpsychic
Resists
grass×0.5fighting×0.5poison×0.5bug×0.5fairy×0.5
Rules
2 type synergies

Bruno (Elite Four) fighting

HP
72,968
Counts
Type synergies, combos and evolution lines
Weak to
flyingpsychicfairy
Resists
bug×0.5rock×0.5dark×0.5
Rules
At least 3 active synergies

Karen dark

HP
67,082
Counts
Type synergies, combos and evolution lines
Weak to
fightingbugfairy
Resists
ghost×0.5dark×0.5
Immune
psychic
Rules
No fighting Pokémon · A type synergy (2 of one type)

Champion Lance dragon

HP
62,345
Counts
Type synergies, combos and evolution lines
Weak to
icedragonfairy
Resists
fire×0.5water×0.5electric×0.5grass×0.5
Rules
No legendary or mythical Pokémon · At least 3 active synergies · At most 3 members the boss is weak to

Hoenn

Roxanne rock

HP
84,348
Counts
Type synergies, combos and evolution lines
Weak to
watergrassfightinggroundsteel
Resists
normal×0.5fire×0.5poison×0.5flying×0.5
Rules
A type synergy (2 of one type)

Brawly fighting

HP
79,451
Counts
Type synergies, combos and evolution lines
Weak to
flyingpsychicfairy
Resists
bug×0.5rock×0.5dark×0.5
Rules
An active combo · At most 3 members the boss is weak to

Wattson electric

HP
49,525
Counts
Type synergies, combos and evolution lines
Weak to
ground
Resists
electric×0.5flying×0.5steel×0.5
Rules
No ground Pokémon · 2 type synergies

Flannery fire

HP
72,762
Counts
Type synergies, combos and evolution lines
Weak to
watergroundrock
Resists
fire×0.5grass×0.5ice×0.5bug×0.5steel×0.5fairy×0.5
Rules
At most 3 members the boss is weak to

Norman normal

HP
81,854
Counts
Type synergies, combos and evolution lines
Weak to
fighting
Immune
ghost
Rules
A complete evolution line

Winona flying

HP
84,868
Counts
Type synergies, combos and evolution lines
Weak to
electricicerock
Resists
grass×0.5fighting×0.5bug×0.5
Immune
ground
Rules
At least 2 active synergies

Tate & Liza psychic

HP
90,784
Counts
Type synergies, combos and evolution lines
Weak to
bugghostdark
Resists
fighting×0.5psychic×0.5
Rules
2 type synergies

Juan water

HP
75,673
Counts
Type synergies, combos and evolution lines
Weak to
electricgrass
Resists
fire×0.5water×0.5ice×0.5steel×0.5
Rules
No electric Pokémon · An active combo

Sidney dark

HP
64,242
Counts
Type synergies, combos and evolution lines
Weak to
fightingbugfairy
Resists
ghost×0.5dark×0.5
Immune
psychic
Rules
At most 2 members the boss is weak to

Phoebe ghost

HP
63,800
Counts
Type synergies, combos and evolution lines
Weak to
ghostdark
Resists
poison×0.5bug×0.5
Immune
normalfighting
Rules
No dark Pokémon · A type synergy (2 of one type)

Glacia ice

HP
81,750
Counts
Type synergies, combos and evolution lines
Weak to
firefightingrocksteel
Resists
ice×0.5
Rules
No fire Pokémon · A complete evolution line

Drake (Elite Four) dragon

HP
77,281
Counts
Type synergies, combos and evolution lines
Weak to
icedragonfairy
Resists
fire×0.5water×0.5electric×0.5grass×0.5
Rules
No ice Pokémon · At least 2 active synergies

Champion Wallace water

HP
75,673
Counts
Type synergies, combos and evolution lines
Weak to
electricgrass
Resists
fire×0.5water×0.5ice×0.5steel×0.5
Rules
No legendary or mythical Pokémon · At least 3 active synergies

Everything here comes straight from the game's data, so it always matches the current version of Gotta Tap. Gotta Tap is a fan game; Pokémon belongs to Nintendo, Game Freak and The Pokémon Company.