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Safari Zone

A walking mini-game in Fuchsia City. Pay 100 Quest Pearls, get 30 Safari Balls and catch what you meet.

Opens: Earn the Soul Badge

Walking

  • Move with the pad (or arrow keys). Each step on grass or water has a 5% chance of an encounter.
  • Some Pokémon walk around on the field where you can see them; step on one to battle it. They leave after a while.
  • Items appear on the field after a catch. Walk onto one to pick it up.
  • Your eggs keep walking too: every step counts as egg steps (more at higher Safari levels).
  • The visit ends when you run out of Safari Balls, or when you leave.

In a battle

ActionWhat happens
BallUses one Safari Ball and tries to catch it.
BaitIt starts eating for a few turns: half as easy to catch, but far less likely to run (÷4).
RockIt gets angry for a few turns: twice as easy to catch, but twice as likely to run.
RunLeave the battle and keep walking.

After every ball that misses, bait or rock, it may run away (base 30%).

Baits

Plain bait is always there. Berries from your farm work as bait with an extra effect, which lasts until you throw another bait:

  • Bait — Eats: harder to catch, runs less
  • Razz Berry — Eats, and is easier to catch
  • Nanab Berry — Eats, and runs away even less
  • Pinap Berry — Eats; catching it may drop an extra item

Catch chance

The catch chance is the Pokémon's catch rate ÷ 6, plus your Steady Hand (Lab item) and a small Safari-level bonus. Some examples at Safari level 1 without the Steady Hand:

PokémonNormalEatingAngryRuns (normal / eating / angry)
Chansey 5.0% 2.5% 10.0% 30.0% / 7.5% / 60.0%
Scyther 7.5% 3.8% 15.0% 30.0% / 7.5% / 60.0%
Dratini 7.5% 3.8% 15.0% 30.0% / 7.5% / 60.0%

Shiny Pokémon appear 1 in 4,096 here (the Shiny Charm helps).

Pokémon

In the grass

PokémonChance
Nidoran♂ 15%
Exeggcute 12%
Nidoran♀ 9.0%
Parasect 9.0%
Kangaskhan 9.0%
Nidorina 6.0%
Nidorino 6.0%
Rhyhorn 6.0%
Tauros 6.0%
Cubone 6.0%
Paras 3.0%
Marowak 3.0%
Chansey 2.4%
Scyther 2.4%
Pinsir 2.4%
Tangela 2.4%

In the water

PokémonChance
Magikarp 18%
Psyduck 18%
Slowpoke 18%
Poliwag 14%
Goldeen 14%
Dratini 9.2%
Seaking 4.6%
Dragonair 3.7%

Items

Each catch has a chance to drop an item on the field (40% at level 1, +1% per level). A Pinap Berry gives a second try. What it is:

Razz Berry9.6%
Nanab Berry9.6%
Pinap Berry9.6%
Sitrus Berry9.6%
Oran Berry9.6%
Leaf Stone1.3%
Fire Stone1.3%
Thunder Stone1.3%
Water Stone1.3%
Medium Recharge12%
Large Recharge6.7%
Protein1.3%
Revive13%
Max Revive8.0%
Rare Candy5.3%

Safari level

Safari EXP comes from everything you do here: 10 per rock, ball or item, 5 per bait, 50 per catch (shinies 250). Higher levels make Pokémon easier to catch and less likely to run, drop more items and walk your eggs faster. Max level 40.

LevelTotal EXPEgg steps per stepItem chance
1 0 1 40%
5 2,148 1 44%
10 8,320 2 49%
20 61,896 3 59%
30 393,628 4 69%
40 2,447,620 5 79%

Everything here comes straight from the game's data, so it always matches the current version of Gotta Tap. Gotta Tap is a fan game; Pokémon belongs to Nintendo, Game Freak and The Pokémon Company.